God-King Skovald
God-King Skovald
The God-King Skovald fight is a single-target encounter with light to moderate movement requirements.
The main mechanic of the Skovald fight is using the Aegis of Aggramar. The player who interacted with this shield to begin the encounter will gain an Extra Action Button to use during key points in the fight.
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In most groups, the tank is responsible for collecting and using the Aegis of Aggramar
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Pressing the Extra Action Button will cause the player to channel a protective shield for 12 seconds
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This shield blocks all damage dealt to players standing inside its area of effect
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Using any other action while channeling the
Aegis of Aggramar ability will cancel it, and may result in a wipe
Use the Aegis of Aggramar to shield the party from Ragnarok
The Aegis of Aggramar must be used when Skovald casts
Ragnarok, which deals otherwise unavoidable, ramping AoE damage.
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Skovald will cast
Ragnarok shortly after reaching 100 Energy
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Ragnarok has a 3-second cast bar, followed by a 9-second channel
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Ragnarok deals heavy party damage every 1.5 seconds, with each tick growing 25% stronger than the last
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Use the
Aegis of Aggramar during, not before, the initial
Ragnarokcast bar for best results
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Players at range should start moving closer to Skovald when he approaches 100 Energy, so they can quickly move into the
Aegis of Aggramar effect
After the players' Aegis of Aggramar fades, the shield overloads, and is flung away from the party. Skovald will then go
Claim the Aegis! and channel the
Aegis of Aggramar for 9 seconds.
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During this time, Skovald will only take damage from players standing behind the shield
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While channeling, Skovald will also throw patches of
Infernal Flames at players
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Infernal Flames deals heavy Fire damage to players standing in the area of effect, and each patch persists for 20 seconds
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Skovald prefers targets at range for
Infernal Flames, but will target melee if the entire party is within melee range
The party should move to continue DPSing Skovald during the Aegis of Aggramar channel, but avoid standing in
Infernal Flames.
Felblaze Rush deals heavy AoE damage
Once Aegis of Aggramar has completed, Skovald throws the Aegis of Aggramar away, and the tank can pick it up again in preparation for the next
Ragnarok cast. This cycle repeats until Skovald is dead.
Skovald will frequently use Felblaze Rush to assault the party.
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Skovald picks a random non-tank target and rushes to them, dealing heavy Fire damage
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This damage spreads to all other players within 10 yards of the initial target, and can be devastating on melee
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Ranged DPS and healers should stay spread out to avoid chaining
Felblaze Rush to one another
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Note that Skovald always uses this ability immediately after
Ragnarok, before
Claim the Aegis!/li]
[li]If the tank began theAegis of Aggramar cast late enough in that
Ragnarok cast bar, the shield will also absorb the damage of this
Felblaze Rush
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To be safe, ranged DPS and healers should move away quickly as
Ragnarok ends, to reduce the amount of
Felblaze Rush damage taken
Finally, Skovald will periodically attack the tank with Savage Blade, dealing heavy damage.
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Savage Blade may also apply a
Ragged Slash bleed, which can be very dangerous
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To avoid the
Ragged Slash, use an Active Mitigation ability before or during the
Savage Blade cast
The Aegis of Aggramar Extra Action Button
Tank Responsibilities:
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Pick up the
Aegis of Aggramar at the start of the fight, and after each time Skovald throws it
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Use the
Aegis of Aggramar when Skovald begins to cast
Ragnarok
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Do not cast any other ability while channeling the
Aegis of Aggramar, or else the shield will disappear and the party will likely wipe
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Put up Active Mitigation each time Skovald begins to cast
Savage Blade, to avoid gaining the
Ragged Slash debuff
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Move Skovald away from patches of
Infernal Flames
When Skovald is shielded, DPS must attack from behind
Damage-Dealer Responsibilities:
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Ranged DPS should stay spread out to avoid splashing
Felblaze Rush damage onto other players
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Move into the
Aegis of Aggramar's protective shield when Skovald casts
Ragnarok
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Ranged DPS should quickly spread out again after
Ragnarok ends, as Skovald often uses
Felblaze Rush immediately
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Attack Skovald from behind when he uses
Aegis of Aggramar himself
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Do not stand in patches of
Infernal Flames
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Do not use
Bloodlust/
Heroism/
Time Warp; save it for the next boss fight
Healer Responsibilities:
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If players are slow to enter the
Aegis of Aggramar during
Ragnarok, or if they exit the
Aegis of Aggramar early, they will take very heavy damage, and may die
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If
Felblaze Rush hits multiple targets, you may need to use a cooldown to recover
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If the tank fails to use Active Mitigation on
Savage Blade, they will require heavy single-target healing
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Move into the
Aegis of Aggramar's protective shield when Skovald casts
Ragnarok
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Do not stand in patches of
Infernal Flames
Heroic & Mythic Difficulty
On Heroic and Mythic difficulties, while Skovald is channeling Aegis of Aggramar, the first three patches of
Infernal Flames will also spawn a Flame of Woe add.
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These adds will chase the nearest player, and have no typical threat table
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If the Flame of Woe gets into melee range of its target, it will attack them, dealing heavy melee damage
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Flames of Woe leave additional patches of
Infernal Flames in its wake
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At this difficulty, all
Infernal Flames will persist until Skovald is dead
Kill Flames of Woe before they spread too much Infernal Flames
While Flames of Woe gradually destroy themselves with Consuming Flame, it is important to switch to these adds and quickly kill them. If Flames of Woe are alive too long, they will require too much kiting, which will cover too much of the room in
Infernal Flames, and players may have difficulty reacting to the rest of the fight's mechanics.
The cleanest way to handle the Flames of Woe is for all players to loosely group up when Skovald picks up the Aegis of Aggramar, so the Flames all spawn close together. Once the adds have spawned, players can spread out again for
Felblaze Rush.
Crowd control abilities such as snares, roots, and AoE stuns can be used to reduce the damage the Flames of Woe deal, while players efficiently AoE the adds down. Melee DPS should take care when attacking the Flames of Woe, and try to find a place to stand that does not incur Infernal Flames damage.
On Mythic difficulty, particularly in Mythic+ keystone dungeons, it can be useful for the healer, rather than the tank, to channel the Aegis of Aggramar. This will allow the tank to continue DPSing. Using the Aegis ability just before, or just after, the first tick of
Ragnarok is likely to cause Skovald's next
Felblaze Rushto deal no damage, as it will be completely absorbed by the shield.
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